Projects

Here are some interactive web demos and applications I’ve built. Each project represents a different exploration in web development and user experience.

Hysterai

July 6, 2025

Race against time and an ever-evolving AI amoeba in this modern take on the myth of Sisyphus. As you struggle to reach the summit, the amoeba learns, adapts, and changes the very rules of the game itself - illustrating the relentless advance of AI that will inevitably catch up to us all.

About

Hysterai captures the inevitability of AI through gameplay mechanics where the antagonist - an organic, blob-like amoeba - doesn’t just chase you, it actively rewrites the rules. Using OpenAI’s API, the amoeba makes intelligent decisions to hinder your progress: inverting controls, distorting your vision, slowing your movement, or growing stronger.

The Baibel Tells Me So

July 5, 2025

An interactive first-person experience that explores how AI will disintermediate us from direct human connection. Walk through an urban plaza, interact with NPCs, and watch as language barriers force you to rely increasingly on your AI companion - until even the world itself disappears.

About

This game explores themes of technological mediation and the gradual erosion of direct human connection. As language barriers emerge, your AI companion becomes not just helpful but necessary - until finally, it becomes your only window to the world.